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Advanced Certification in Rigging Artist

Programme Outcome:
Successful students can work as a Rigging Artist & Character Animator in 3d Gaming companies, production houses and Advt. agencies.


Programme Outline:
Programme is being divided in 2 modules (details are as follows)

Normal Track
Course Duration: 4 months
Schedule: 2 Hour/3 Days a week


Fundamental Module (2 months)

  • Introduction
  • Navigating 3D space
  • Creating geometry
  • Transforms
  • Modifiers
  • Animation basics
  • Light and cameras
  • Material Editor, Materials, and Maps
  • Rendering
  • Effects and Environments
  • Video post production
  • Utilities Customizing the user interface


Specialisation (2 months)

  • Anatomy of organic models
  • Animation for different models
  • Study for animation cycle in animals, insect, robots, serpents like snakes and multi pods.
  • Bones and their constraints.
  • Forward kinematics (for movements of characters).
  • Inverse Kinematics (for movements of characters).
 

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Faculty Student Collaboration

Sample image Film for GameLoft
Project: Animated Promo
Client Name: GameLoft
Supervisor: Mr. Sushant
Students Team: Pratik, Meena
Sample image CBT Development
Project: CBT Development
Client Name: TGC Pvt. Ltd.
Supervisor: Mr. Ravi Ranjan
Students Team: Poonam
Sample image www.wadhwabooks.in
Project: Wadhwa Books
Client Name: Wadhwa Books
Supervisor: Ms.Dipti 
Students Team: Pradeep, Milli

Course Details

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