Advanced Certification in Texturing Games
Programme Outcome:
Successful students can work as a Texturing Artist in 3D Gaming companies and Advt. agencies.
Programme Outline:
Programme is being divided in 2 modules (details are as follows)
Normal Track
Course Duration: 4 months
Schedule: 2 Hour/3 Days a week
Fundamental Module (2 months)
- Introduction
- Navigating 3D space
- Creating geometry
- Transforms
- Modifiers
- Animation basics
- Light and cameras
- Material Editor, Materials, and Maps
- Rendering
- Effects and Environments
- Video post production
- Utilities Customizing the user interface
Specialisation Module (2 months)
- Knowledge of 3d modeling for games (Hi Poly, Low Poly).
- Designing various texture types and applying textures Using UVW coordinates.
- Texture creating with the help of image editing software.
- 3D character and props mapping.
- Creating environment and their texturing.
- UVW, Pelt Mapping.





















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