Advanced Diploma in 2D/3D Animation & Game Art
TGC, A ladder to the heights of career in ANIMATION AND DIGITAL MEDIA.
An excellent training center having a liaison with a dense network of Animation studios and media creative companies, At TGC, we offer training in a state-of-the-art set up by an expert bunch of faculty.
TGC’s Animation curriculums dwells on learning with experimenting. Starting with the hardcore 2D classical traditional animation, students also gets hands on sculpturing and claymation. Various workshops on Acting and Expressions, gesture drawing, digital
BG & storyboarding let student develop 2D short film right during the course.
At TGC we nurture hardcore 3D talent by providing students detailed knowledge of organic modelling, Game modelling, texturing, material, lighting, rigging and animation through specialised faculty having years of vertical experience.
UNIQUE FEATURES OF ANIMATION PROGRAM
- DIVERSITY: We accept profile with diverse backgrounds and abilities.
- PERSONAL ATTENTION: We offer more teaching hours and personal attention.
- EXPERIENCE: Faculties are professional and have great knowledge to passion.
Programme outcome:
2D Animation
- Critical and creative thinking skills.
- History of Animation.
- Animation principles.
- Gestures and Postures.
- Study of Movements.
- 2D Animation Techniques and Budgets.
- Creating Animatics using Lightbox.
- Cleanups and Inbetweening.
- Manual and Digital BGs.
- Acting and Expressions.
- Lip Synching and Sound.
- Creating Short Animation feature.
3D Modelling and Animation:
- 3D Character Modelling.
- Texturing & Lighting
- 3D Character Rigging & Animation
- Compositing & Editing a Video
- Creating Showreel
Programme Outline: Programme is being divided into 4 following modules:
- Module 1: Drawing and Concept Design.
Introduction To Sketching And Drawing, Perspective by setting up eye levels, Using Pencils for shading, Sketching Moving Objects - People And Animals, Perspective design, Proportion in portrait drawing, Highligting and shadows, Understanding the Colour theory by studying The colour wheel, Illusion drawings, The first steps in colour drawing, Theories of figure drawing, Anatomy and Poses, Design and Composition of Figure drawing, drawing with stick figures and/or using a manekin, Drawing a flip book concept, Narrative drawing, Muscles and Anatomy, Composition and Expression. Clay modelling, Digital Photography, Digital colour correction, Layout design accoring to a storyboard. Objectives: Build a foundation in life drawing skills by creating and submitting more than Hundred figure drawings, Birds drawing and inorganic objects drawing, Understanding the various colour combinations with respect to the colour theory, Creating background for a story by submitting various artworks. - Module 2: 2D Classical Animation.
Developing story from core concept to story line. Script writing. Planning strategy, paragraph according to story, Developing Characters living and nonliving from Realistic, Semi Realistic to cartooning. Developing Manual & Digital BGs, Camera and Shots, Story Boarding. History of Animation, Principle of Animation, Lip synchronization, Expressions, Working on Ligtbox, Walk through of Human beings Male, Female, Children, Kids and even New born infant,animals, reptiles and birds. additional animal postures, flying and swimming, analysis, anatomy, postural expression, perspective, and caricature. Human emotion and motivated action in isolation. Considering styles of performance and range of movement appropriate to the character’s design and the choice of layout. Interactive human emotion and motivated action. Different styles of performance, timing, composition, and staging. Object animation and effects. Hard/soft/elastic, fire, water, wind, fabric/clothing, ropes, weight/ inertia/ pull/ push/ throw/ break/ bounce. Extremes of size and weight in character animation, styles of inbetweening, breakdown positions, mass, bone/muscle/flesh and fat, influences of technique, budget, and schedule, interactive character animation, lip sync and cinematic storytelling. Listening/thinking/speaking, accents, styles of speaking, styles of lip animation, body sync, storyboards and animatics. Objectives: Developing a short animation film on the basis of a defined storyboard, Undertanding the workflow for producing a 2d animation film, designing digital BGs for various environment. Editorial advice and review relating to the preparation of a course showreel. - Module 3: 3D modeling & Advanced Animation & Game Design.
Introduction and comparison of Max Vs.Maya, Understanding the GUI, Polygon Tools, Subdivisions Surfaces, Products, Props Models, Creature Models, Low Poly, High Poly, Hard Surface Models, Automobile Modeling, Jet Models etc., Organic Modeling, Low Poly (Game Character), High Poly (Detailed Human Character), Shaders. Unwrapping Techniques, Texturing Props, Products etc., Unwrapping & Texturing a Creature, Game Chracter and a Human model, Lighting Techniques, Night Scene Lighting, Morning Scene Lighting, Camera Attributes, Advance Camera Techniques, Placing Cameras in the Scene, 3d Painting Techniques 3D Software Rendering Techniques, Mental Ray Rendering, Basic Animation, Motion Path Animation, Camera Animation, Rigging, Joints (IK/FK), FBIK, Joint Labelling, Biped Rigging, Facial Rig, Advance Skinning Techniques, Biped Animation, Simple Walk Cycle, Facial Animation, Creature Walk Cycle, Creature Facial Animation, Introduction to Dynamics, Creating effects like Fire, Smoke, Fireworks, Soft Bodies/Rigid Bodies, Fluid Effects, Creating different Water Effects, Creating Clouds/Fog/Explosions, Introduction to Hair , Painting Hair Textures, introduction to Fur & Cloth, Setting Scene Shots, Match moving With Live Action Scene Objective: Diagram the animation requirements of a 3D shot based on simple controls and flexibility, considering the best uses of keyframe, path, hierarchy and inverse kinematic methods. Demonstrate competence in matching camera settings with live action based on applying true perspective, lighting, shadows, motion blurring and layer compositing. Mastering polygonal processes through reference modeling. Mastering of NURBS, Automatic Mapping scheme, Creating effects for 3D compositing. - Module 4: Compositing & Audio/Video Editing. Contents:
Theory of Video format and video connection standards, Digital Graphics and Effects with media animation techniques including effects tree, scratch removal, Warp Effect, timewarping, mix and match, luma keyer, Blue/Green Keyer, and advanced titling, Digital Video Composition inclusive of Rotoscoping Blue-Green keying, using multiple mattes, Photoshop import, travelling mattes, morphing, stabilizing, tracking, offset tracking, and 3D DVE compositing. Non Linear Editing with Final Cut Pro, Multitrack editing, Studying various types of shots, Footage caputuring, Shooting and Editing a project, Audio for Video with special emphasis on synchronization and the time code, Multi-track audio-sweetening techniques including music editing, sound effects designtion. Objectives: Design and create media animations using a video format , Use a range of digital technology for the production of audio and video content, including the ability to Capture, edit and process audio, Produce digital video, Design and create media animations using a video format. Select appropriate data and compression formats for the efficient distribution of digital media.
Programme Schedule:
Normal Track
Course Duration: 18 months
Schedule: 3 Hour/5 days a week
Fast Track
Course Duration: 9 months
Schedule: 5 Hours/6 days a week
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