Integrated M.Sc in Multimedia and Animation
Duration: 2 Years
Total Semesters: 4
Eligibility : Graduation (Any stream)
FIRST YEAR (FIRST SEMESTER)
- 101 – Script Writing & Story Board Designing
- Introduction to Scriptwriting, screenplay and teleplay Scripts are elements: Basics of Script writing, Use of scriptwriting, Action, Scene Headings, Character Name, Screenplay Page Breaking, Short Lines/Poetry/Lyrics, Titles or Opening Credits, Screenplay Title Page, Continued and Revisions, Header Text + Do's & Don'ts, Screenplay Related Formats and full knowledge about teleplay script
- Scriptwriting for both short film: Dialogue, Parenthetical, Extension, Shot Transition, Dual-Column Dialogue, Act numbers, Scene Numbers, Cast List, short lines, dialogue paragraphs, Script Styles & Types, Script Length Scene Heading Action Description , Character Name, Dialogue, Parenthetical, Extension, Transition, Shots.
- Scriptwriting for feature film: Dialogue split by Action, Emphasis in Action, Abbreviations, Short Lines, Dialogue Paragraphs, Montage & Series of Shots, Supers - Titles, Signs, etc, Phone Calls and Intercuts Two people talking at the same time.
- As student develops their own script: Attention will be paid to principles of script analysis, narrative strategy, genre and structure. By the end of the semester, students are expected to have developed a script treatment and flashed out the first act in script form.
- Introduction to storyboard: Introduction, Multimedia Storyboarding Tools, The Advantages of Storyboarding, Interactive Storyboarding, Using Interactive Storyboarding to Speed-up the Content-writing Phase, Using Interactive Storyboarding to Speed-up Report Document Production.
- Steps of storyboard writing: Storyboard table, Topic, Timeline, Sketches, color scheme, text attributes, Audio, camera angle, Interaction of buttons and text
- 102 - Desk Top Publishing
- Computer Basics: Introduction: Introduction to computers, parts of computer system, hardware, software, difference between hardware and software, user, data, processor, memory, input devices, output devices. Generations of Computers: 1st, 2nd, 3rd, 4th, 5th generation. Basic computer organization: C.P.U, A.L.U. Keyboard, Mouse, OMR, OCR, Bar Code Reader, Scanner, Light pen, Cameras etc. Output Devices: Monitors (CRT, FST and LCD), Impact and non impact printers (Dot matrix, Inkjet, LaserJet), Plotters. Storage Devices: Hard Disk, Floppy disk, CD's, DVD's.
- Operating System: Introduction: Introduction to Operating System, its need and Operating System services; Operating System classification - single user, multi-user, simple batch processing, Multiprogramming, Multitasking, Parallel system, Distributed system, Real time system.
- Basic Designing Software: Windows Paint, Basics Concept making and Implement on Computer, Color knowledge, Generating Ideas, Basics About Various Software's in Industry for still image manipulating, knowledge about pixels, measuring units in diff image manipulating software's.
- Vector Graphics (Designing, Color Theory, Vector Designing & Editing, Text Formatting):
Interface: working with menus, toolbars, Dockers.
Document Setup: Setting Page Size& Orientation, Document Navigation
Rulers & Guidelines: Status Bar.
Text: Formatting, Text Layout, Skewing and rotating, Creating drop shadow, Text to Path, Extruding text.
Objects: Grouping & locking objects, Combining & breaking apart, Transforming & Shaping, Cutting objects apart, Trim, weld & Intersection of objects.
Lines & Curves: Using freehand & Bezier tool, Line properties, Arrowheads Eraser & artist media tools Nodes & Paths.
Color & Fills: Solid Color, Color Palettes, Eyedropper & Paint bucket, Fountain, Fills, Patterns, Texture Fills, Interactive Mesh Fill.
Special effects: Envelopes, Blends, Perspective, Shadow Objects, Power clip Command, Transparency, Distortion, Contour, Lens Docker.
Complex Shapes: Polygon, Stars & Spirals Printing Menu.
- Raster Graphics (Designing, Color Theory, Raster Designing & Editing and Text Formatting): Getting to Know the Work Area, Starting to work in Adobe Photoshop, Color modes, Color, Using the tools, Selecting and using a tool from the toolbox, Using the tool options bar and other palettes, Customizing the workspace, Using Photoshop Help, Viewing and editing files in Adobe Bridge, Embedding information for easy identification, Automating routine tasks, Resolution and image size, Straightening and cropping an image, Making automatic adjustments, Manually adjusting the tonal range, Replacing colors in an image, Adjusting lightness with the Dodge tool, Adjusting saturation with the Sponge tool, Retouching and Repairing, Repairing areas with the Clone Stamp tool, Using the Spot Healing Brush tool, Using the Healing Brush and Patch tools, Retouching on a separate layer, Working with Selections, About selecting and selection tools, Selecting with the Magic Wand tool, Using the Magic Wand with other selection tools, Working with oval and circular selections, Selecting with the lasso tools, Rotating a selection, Selecting with the Magnetic Lasso tool, Cropping an image and erasing within a selection, Layer Basics, Using the Layers palette.
- Page Making: Document Setup Option Page Type, Page Style, Page Numbering, Page Measurement, Standard Tool Bar Options, Create New Document with Setting, Open & Store Options, Preferences Import & Export Objects options, Scanning, Document Setup, Columns Guide Setting, etc. Formatting Tool Bar Option Copy Paste Options, Cross Pasting, Multiple Pasting, Insert Objects, Import Images & Text from other Objects etc. Text Setting Options Fonts Setting, Control Palette, Paragraph Setting, Text Warping, Master Files, Text Rotating options Alignment Setting, Text Colors. Rulers & Guide Lines, Print Out Bar Import Objects, Polygon Setting, Draw & Filling Objects, Alignment Setting of the Images etc.
- 103 - Digital Art Photography
- The Exploration Stage: The past and future of Photography (Digital Photography), Types of Cameras, Choosing Cameras, Start Taking Photos, Using buttons and menus.
- Selection and Treatment: Selecting image size and quality, Image management, Photo editing tools Color management.
- Execution, Installation & Presentation: Choosing Exposure modes, how your exposure system works and affects your image. Installation of different types of Image Editing Software, Slide show programs and background music, E-mail and websites, displaying images Wallpapers.
- Digital Photography (Part – 2)
- Beyond the Basics: Beyond the Basics: Camera Controls and Creativity About Digital Photographs Automatic All the Way Working of Digital Camera and comparison Selecting Images Size and Quality (Photoshop) Definition of shutter speed in detail, delineation of aperture Using Shutter Speed in detail, definition of aperture Selecting Exposure Modes Types of Lenses
- Photographing people: Photography aesthetics of people (Male, females, couples, groups & child Photography) in studio and outdoor and available light.
- Product Photography: Using Selective Focus Exposure affects you Images Controlling Brightness and Contrast Close up Photography.
- Interior and Exteriors: Architectural photography Industrial shooting (Internal & external) and use of various wide angle lenses. Landscape photography, science shorts.
- Action and Sports Photography: To capture the action, in different ways, to know the game first, selecting the equipments according to the game. (Use of various zoom and tele lenses and tripods)
- The Photo Shoot from Start to Finish: Photography on the given theme to selecting subject To select the equipment the location and finally shooting
- 104 – Project
- Create a Story Board using your Desk Top Publishing Skills.
- 105 – Practical
- Practical on all the subjects of 1st semester.
FIRST YEAR (SECOND SEMESTER)
- 201 - 2D Animation
- Intro to flash: About 2d animation, Properties Bar, Size and Publish
- Symbols and Layers: Library, Insert layer, Motion Guide
- Frame and Animation: Frame rate Making animation
- Bells and Whistles: Scripting
- Making a Splash: Making interactive buttons
- Interactive Adventure: Compiling objects
- Bringing movement to the web: Creating and uploading to web
- Beyond the Frames: Understanding frames size, Frame rate, Symbol
- Frame of Mind: Optimized flash player, about framing
- 202 - 3D Introduction & Advanced (Modeling & Animation)
- Getting in Control of 3D Space: Menu commands, File Menu, Edit Menu, Tools menu, Group Menu, view Main Toolbar, Working with View ports and files: Controlling the View ports: Zooming a view, panning a view, rotating a View, Maximizing the active View ports, max Scene files. Saving & opening files, merging and replacing objects. Importing and exporting files.
- Solid Modeling and the tools of the Trade: Create menu, Modifiers Menu, Command Panel: Create, Modify, Hierarchy, motion, display, Utilities.
- Color, Texture and surface styles: The Material Editor, colors and patterns in materials, multiple materials on single objects, lofting the materials, bump mapping, luminance values, maps, mapping coordinates, materials, multi/sub-object materials, procedural maps. Material Editor: sample window, sample sphere, material type, material name, get material, assign material to selection, materials and mapping, importing maps & textures from Photoshop.
- Tips and tricks for good lighting: Standard sunlight system, faking bounced light, daylight system, angle of incidence, attenuation, exposure control, photometric lights, radiosity, standard lights with scan line rendering, photometric lights with radiosity render, skylight with light tracer rendering, sunlight system, day light system, Skylight. Target spot, free spot, target direct, and free direct, Omni. Day light with exterior scenes.
- Virtual camera movement: Camera types, Creating and adjusting cameras, Camera composition, Camera movement, Focal length, Field of view, Cut edit, Fade or dissolve edit, Camera Basics, Target cameras, Free cameras, Adjusting the Field of View, Dolling and zooming, Crabbing and panning, Basic scene editing, Take the time to watch film and television with a more critical eye toward the techniques employed by directors to involve you, the viewer, in the world created by the camera. For still images, you can refer to books and magazines on architecture or product design to develop a feel for how the focal length and the composition of cameras can affect your perception of the scene.
- Dummy properties: Dummy objects, animating the Rotation of the Dummy Object, Fundamental key frame animation, Repeating animation over time, Hierarchical linking.
- Animation, multimedia & virtual reality: Fundamental key frame animation, repeating animation over time, Hierarchical linking, Key frame, Parameters Out-of-Range, Setting Animation Keys, Animating the Rotation of the Dummy Object, Creating a Continuously Looping Animation.
- Using advanced techniques: Assigning Constraints on the Motion Panel, Applying an Ease Curve to Control Animation, Multiplier curves, Link constraint, Inverse kinematics, Solver, Applying Multiplier Curves, and Switching Hierarchical Parents.
- Advanced Modeling: Editable poly, Symmetry modifier, Lathe modifier, Merge, Quad polygon, Settings dialog, NURMS, Editing Using Multiple View ports, Adding Detail to the Model, Tessellate, Deformation, XRef, Using Modifiers to Add Detail to 3D Objects, Merging Files While Retaining a Connection.
- Advanced lighting effect: Placing and adjusting photometric lights, Using exposure control, Adjusting meshing parameters, Controlling color bleed and reflectance, Making materials act as lights, attenuation, Direct illumination, Indirect illumination, Refine Iterations, Filtering, Reflectance, Placement and Adjustment, Applying Exposure Control, Setting Radiosity Meshing at the Local Level, Controlling Radiosity Using Materials. Applying Advanced Lighting Override Material.
- Advanced Animation: The Fundamentals of Hierarchical Linking, Animation controllers, Track View Dope Sheet, Ease curves, Controllers, Constraints, Graph editors, Ease curves.
- Introduction to Character Animation: Modeling in Sub-Ds, Quad polygon, Settings dialog, NURMS, Understanding the Basics, Getting Started with the Tools. Making a character by using low poly.
- Modeling Low Polygon Character: A Pig in a Box, Collapsing the box to an Editable Poly object, Selecting the polygons to be deleted, Selecting edges for connection, Connecting edges to create a new loop, Two more rows of edges, Selecting and extruding the feet, Flattening the feet with Make Planar, Two newly created edge loops, Extruding the neck, Reshaping the neck, Shaping the snout, Model with Mesh Smooth applied, Sharpening the snout, Creating the ears, Shaping the ears with new edges, Eyes and nostrils are created by extruding selected polygons, Helix for the tail, Picking the helix for spline extrusion, Altering the tail's shape, Mesh Smoothed pig from the side, Using Auto Grid to create an eye, Mirroring the eye using the pig's coordinate center, Completed pig.
- NURBS Character Animation: Making a dog model by using a nurbs tool.
- Skin and Flex Modeling: Using the modifiers skin and flex.
- Surface Modeling: Using surface modifier making a model, and Appling the surface modifier on it.
- Lip Synchronization: Using lip Synchronization tools and implementing on the face and lips.
- Plug INS: Exploring the 3d’s max with the new plug-in.
- Special Effects: Elements of a Particle System, Several types of particle emitters, from left to right: Blizzard, Super Spray, PCloud, and PF Source, Particle Effects, Flight Path, Fire, Smoke, Final Touches
- Animation Film: Use of max in animated films, promos, and the effects that influence the film industry, making a scene using max with a video file practically.
- 203 –AUDIO & VIDEO
- Creating Digital video: Adding all raw shorted shorts and clips all together, and add few finishing touch, even a small technique make an good effect, using some nice software for video editing, making fade in –outs, mixing the sound to video file, using diff angles of shorts for different emotions, happy or sorrow, trimming the video clips as per the audio or story, giving some seconds of blank space at the end of the video, make in concentration that text should not cover the video, lights, Illuminator, silver/ gold reflector, shotgun microphone, wireless microphone. Always use 5 second pre roll and post roll of blank space.
- Camera types & movements: Sony PD 150 Cameras, miller Fluid-Head Tripods, DV Stead cam, handy cams, web cams, Beta cams, setting the temp grid on the floor, perspective view of cameras, panning the camera movements, zoom in the camera, dolly camera, and camera using the crane shots, camera shocking for making earthquake effect. Attaching camera on the tripod for the removal of shaking in the clips, giving the proper lightning effect, setting the lights and proper reflection, correct exposure, Framing, Focus, Hand held shorts, Slow berating wile video shooting, shoulder pan, hip pan.
- Lenses types: Wide angle lens, Fish eye lens, colored lens, blur lens, sharpness lens.
- Storytelling through visual means: Making the story board, just using the actions, emotions and happy moment’s scene to making the story, can make a comedy video, short film etc to practice on it; can take the reference from some short film, comedy shows.
- 204 – Project
- 3d Logo Animation, Architectural Walkthrough and Special affect Shot Length Movie.
Reference: (Must Watch Films)
1. Harry potter.
- 3d Logo Animation, Architectural Walkthrough and Special affect Shot Length Movie.
- 205 – Practical
- Practical on all the subjects of 2nd semester.
SECOND YEAR (THIRD SEMESTER)
- 301 – Digital Editing
- The fundamentals of editing: Basics of editing, Pal Video for windows, Pal quick time multimedia QuickTime, Using Project Window, Video Settings, Audio Settings, Compressor, Depth, Frame Size, Frame Rate, Importing still images, Using the monitor window, Viewing safe zones, use of editing and full knowledge about video editing.
- The fundamentals of transition effects: Creating Transitions, Transition Settings, Image Mask Transition, Applying Transitions, viewing transitions.
- Finishing & the future: Making movie, finalizing sound and effects, rendering, making video CD.
- 302 – Sound Editing
- Introduction to sound: Sound, Digital sound files, different sound formats, midi & digital audio, creating digital audio files, sound producing, sound extracting, Advantages and disadvantages of midi &digital, choosing between midi and digital audio.
- Linking files: Sound for the World Wide Web, adding the sound to your multimedia project, production tips, audio recording, keeping track of your sound, testing and evaluation.
- Record clips & editing: Sound recording, editing digital recording, trimming, splicing and assembly, volume adjustments, format conversion, re-sampling or downloading, fade-ins and fade–outs, equalization, time stretching, digital signal processing, reverting sound, making midi audio, audio file formats.
- Special effects: Adding effect automation enveloping, adding a volume envelop, adding a panning envelop, previewing effect automation, applying effect automation, adjusting envelope, adding envelop points, flipping a envelop points, setting fade properties, cutting, copying, pasting, envelope points, adding mirror and wave hammer, pan to left , pan to right, dry out , wet out , convert mono to stereo, looping.
- Finalize files: Burning the audio Cd, mp3, making the remix sound track with using all the special FX from the software. Exporting the files in diff formats, save in wav, mp3 etc.
- 303 – MAYA (Professional Animation)
- The MAYA user Interface: Menus, working area, toolbar, time line, bars
- Working in 3D space: Views, handling working areas, full Use of mouse & keyboard with views
- Polygonal Modeling: About polygon, create and reshape polygon, Combining, separating, and splitting, Editing polygons, The Sculpt Geometry Tool, Coloring polygons, Texturing polygons
- Key frames and Motion Paths: Frames, motion keys, Path, motion paths, Motion path markers
- Non-Liner Animation: Full knowledge about non-liner animation
- Forward and Inverse Kinematics: Creating and animating FK & IK
- Surface Deformations: Deformable geometry
- Cameras and Lights: Applying Ambient light, directional light, point light, spot light area light, volume light, and camera and changing attributes.
- Shedders and Texture: Anisotropic, blinn, Lambert, phong, phong e, layered, ramp, shading, surface
- Rendering Techniques: Render the scene using retracing, Render the scene using Global Illumination, Render a single frame, mental ray.
- Particles and Dynamics: Emitter, air, drag, gravity, Newton, radial, turbulence, uniform, vortex, volume axis, rigid body, source of field.
- Modeling: Edit curves, surface modeling, nurbs modeling, and subdiv surfaces.
- Animation: Animation, deform, Skelton, skin, constrain, characters.
- Brush based Techniques: Working with brush, understanding brush, use and applying paint effects by using brushes, animating brush stocks, changing attributes.
- Visual Effects Rendering: Fire effect, smoke effect, fireworks effect, lightning effects, shatter effects, shards to fields, curve flow, surface flow, surface flow procedure, Render the scene using caustics, Render parts of a scene separately, render multiple scenes, Batch renders from within Maya (UI)
- Fluid Effects: 3D container, 2d container, Pint fluid tool, emitters, collide, resolution, cashed
- MAYA Cloth: Panel, garment, seam, collision, cloth object, constraint, paint cloth properties, cache, simulation
- MAYA Fur: Creating fur, applying fur, animating fur, changing attributes.
- 304 – Project
- Any 3D Model and 3D animated short length movie.
- 305 – Practical
- Practical on all subjects of 3rd semester.
SECOND YEAR (FOURTH SEMESTER)
- 401 – Cartoon Animation
- Character Developer.
- Visualization of Different Views.
- How to draw expressions.
- How to achieve Lip synchronization.
- 402 – Digital Animation & Special Effects
- Introduction to special Effects: Knowledge about effects, making effects, applying effects
- Types of special effects: Particle system, masking, keying, color range, text effects, CG effects
- Synchronization with editing: Tips and tricks for editing, advance knowledge about editing, compositing, Final rendering (output)
- 403 – Interactive Media.
- Introducing the Director workspace: The Stage, The Score, The Cast window, The Property inspector, Setting Stage and movie properties: Increasing or decreasing your view of the Stage, About Sprites, About Frames, Managing the workspace in Director MX, Window types, Managing panels and panel groups, Cast Members and Cast Windows, Animation, About tweening in Director, Tweening the path of a sprite, Accelerating and decelerating sprites, Tweening other sprite properties, Changing tweening settings, Editing sprite frames, Frame-by-frame animation, Using film loops, Setting film loop properties, Step-recording animation.
- About importing bitmaps: Using animated GIFs, Using the Paint window, Changing selected areas of a bitmap, Flipping, rotating, and applying effects to bitmaps, Using Auto Distort, Changing size, color depth, and color palette for bitmaps, Controlling bitmap images with Lingo, Using gradients, Using patterns, Creating a custom tile.
- Using Paint window inks: Using bitmap filters, Using onion skinning, Drawing vector shapes, Controlling color, Embedding fonts in movies, Using Flash Movies, Sound and Synchronization, Using Video, Navigation and User Interaction
- Writing Scripts with Lingo: Scripting basics, Performing common tasks, 3D Basics, The 3D Cast Member, 3D Text, and 3D Behaviors, Working with Models and Model Resources, Controlling the 3D World, Movies in a Window, Making Director Movies Accessible, How Director unloads items from memory, Loading and unloading individual cast members, Managing and Testing Director Projects, Packaging Movies for Distribution, Using Shockwave Player, About streaming movies, About network operations, Setting movie playback options
- Setting Shockwave playback options: About creating multi-user applications, About streaming with the Score and behaviors, Looping behaviors, Jumping behaviors, Checking whether media elements are loaded with Lingo, Checking whether a cast member or sprite is loaded.
- 404 – Project
- Complete Animation film
- Product Advertisement
- Complete Multimedia CD
- 405 – Practical
- Practical on all subjects of 4th semester
- Reference: (Must watch movies)
- The incredible
- Ice age