Blender

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    INTRODUCTION

    Use Blender to Create Beautiful 3D Models for Video Games, 3D Printing & More. Learn to Create or Edit Props, Design Levels, Apply Material and Simple Animations using Blender.

    OBJECTIVE OF ADV. CERTIFICATION IN Blender

    This course is in the process of being completely remastered in Blender 3.2. Currently both the new and original content are in this course, once the remaster is complete students will be able to access the original 2.8 content in a separate archive course.

    Blender is a fantastic platform which enables you to make AAA-quality models which can be exported to any game engine, 3D printer, or other software

    COURSE OUTLINE OF ADV. CERTIFICATION IN Blender

    • Use Blender and understand it’s interface
    • Create 3D models with simple colors
    • Create your own materials
    • Understand the principles of modeling

     

    COURSE BREAKDOWN OF ADV. CERTIFICATION IN Blender

    MODULE 1

    Introduction

    • Mesh Modeling
    • Mesh Editing Operations
    • Modifiers

     

    MODULE 2

    Sculpting

    • Subdivision for Sculpting
    • Retopology

    MODULE 3

    Textures and Materials

    • UVs
    • 3D Texture Painting

     

    MODULE 4

    Uv Mapping

    • Basic UV Mapping
    • UV Islands & Seams
    • Wooden Barrels UV’s
    • Lots of Barrels
    • Plane Reference Images
    • Building The Plane Body
    • Building the Wings
    • Completing the plane model
    • Unwrapping the plane
    • Texturing the wings
    • Texturing the Body
    • Preparing for Animation
    • Animating The Plane
    • Scene and Animation Adjustments
    • Lighting and HDRI’s
    • Rendering Animation

     

    MODULE 5

    Getting Going in blender

    • Adding Objects
    • Transformer
    • Duplication
    • Your First Materials
    • QT – Intro To Snapping
    • Camera Setup Moving Around Your Models
    • A Basic 3 Point Light Setup
    • The Outliner
    • Rendering Out Your Scene
    • Sharing Your Work And Our Community

     

    MODULE 6

    3d model in blender

    • Introduction To Box Modeling
    • Basic Modeling Concepts
    • Vertices, Edges And Faces
    • Merging Vertices In Blender
    •  Extruding In Blender
    • Pivot Points
    • Multiple Materials
    • Midsection Challenge A Small Scene
    • What Are Normals?
    • Normals In Blender
    • Insetting In Blender
    • Edge Loops, Loop Cut And Slide
    • Qt – Sliding
    • Mistakes When Subdividing A Surface
    • Qt – Different Selection Methods
    • The Snapping Tool
    • More Than One Way
    • Using The Array Modifier
    • Joining Mesh Objects
    • Finish Your Mayan Pyramid
    • Block Modeling Wrap Up

     

    MODULE 7

    Animated lamp

    • Animated Lamp Introduction
    • Animation Design Document
    • Scene And Asset Design
    • Introduction To The Grease Pencil
    • Workflow Choices
    • Creating A Backdrop
    • Making The Grease Pencil Real
    • Cycles Vs Eevee
    • Cycles On A Mac
    • Dedicated Graphics Cards
    • Lighting Cycles Vs Eevee
    • Reflections Cycles Vs Eevee
    • Rendering A Small Area
    • Using Curves To Generate Geometry
    • Altering Curve Resolution
    • Converting A Curve Obj To A Mesh Obj
    • Existing Geometry To Create New
    • Creating Sharper Edges
    • Lowering Your Cycles Render Time
    • Introduction To Armatures
    • Revisiting The Mirror Modifier
    • Adding Bones To Our Armature
    • Applying Transforms With Animations
    • Pose Mode
    • Constraining Bones Movement
    • The Lamp Upper Arm
    • The Screw Modifier
    • The Solidify Modifier
    • The Bevel Modifier
    • Finishing The Lamp And Rig
    • Introduction To The Shader Editor
    • Simple Worn Edges
    • Lamps And Emissive Materials
    • Auto Inverse Kinematics (Ik)
    • Ik Control Bones
    • Auto Ik Constraints
    • Ik Limits
    • The Timeline
    • Keyframes
    • Auto Keyframing
    • The Dope Sheet Overview
    • The Graph Editor Overview
    • Setting Up The Camera
    • Rough Render Techniques
    • Rendering An Animation
    • Safely Rendering Longer Animations
    • Multi-Blender Renders
    • Vertex Groups
    • Re-Rigging The Lamp
    • Exporting Your Animated Lamp
    • Animated Lamp Wrap Up

     

    BY THE END OF Blender COURSE, STUDENTS WOULD BE ABLE TO

    • Create Your Own Materials
    • Learn The Basics Of Animation
    • Learn How To Make A Variety Of Low-Poly Models For Your Video Game Projects
    • Learn The Blender Features That Appeal To Video Game Developers Specifically
    • Learn About Applying Materials, Textures & Uvs
    • Make Adjustments To Unity Assets By Editing Them In Blender

     

    CAREER OPTIONS AFTER COURSE IN ADV. CERTIFICATION IN Cinema 4D

    Students who complete this course have the following career options

    • Game Artist (2D Artist and Animator)
    • Character Designer
    • VFX Artist

    Adv. Certification Course in Cinema 4D

    WHY TGC INDIA?

    TGC India is a leading gaming developer Institute in Delhi with branches across the country. Among the numerous high level courses it offers Adv. Certification in blender.

    It provides an educational environment that houses both local and foreign students who share ideas to develop their visual communication skills.

    It boasts of well trained and highly experienced staff who are both friendly and courteous and ready to train using Live projects and the interactive learning system whose benefits outweigh online tutorials or self help books

    Course Duration: 4 months
    Course schedule: 2 hours / 3 days a week
    Course Fees: Rs. 38000+GST.

     

    Upcoming Batches:

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    6th Feb
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    4th Feb
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    20th Feb
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    18th Feb
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